// Copyright 叶湘 ( weixin:yexiang841, email:yexiang841@qq.com ), Shitouren Studio. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "Q3D_CPPE_PropertyName.generated.h"

/**
 * 
 */
UENUM(BlueprintType, Category = Q3D_PropertyName, meta = (Tooltip = "属性名(C++)"))
enum class EQ3D_CPPE_PropertyName : uint8
{
	MOVE_SHIFT_SPD UMETA(Tooltip = "挪动速度"),
	MOVE_WALK_SPD UMETA(Tooltip = "行走速度"),
	MOVE_RUN_SPD UMETA(Tooltip = "奔跑速度"),
	MOVE_RUSH_SPD UMETA(Tooltip = "冲刺速度"),
	LIVE_HP_NOW UMETA(Tooltip = "当前生命值"),
	LIVE_HP_MAX UMETA(Tooltip = "最大生命值"),
	LIVE_HP_SPD UMETA(Tooltip = "生命恢复速度"),
	MANA_MP_NOW UMETA(Tooltip = "当前法力值"),
	MANA_MP_MAX UMETA(Tooltip = "最大法力值"),
	MANA_MP_SPD UMETA(Tooltip = "法力恢复速度"),
	ENERGY_STA_NOW UMETA(Tooltip = "当前耐力值"),
	ENERGY_STA_MAX UMETA(Tooltip = "最大耐力值"),
	ENERGY_STA_SPD UMETA(Tooltip = "耐力恢复速度"),
	STYLE_STR UMETA(Tooltip = "力量"),
	STYLE_INT_PLI UMETA(Tooltip = "智力"),
	STYLE_DEX UMETA(Tooltip = "敏捷"),
	DEFENSIVE_DEF UMETA(Tooltip = "护甲"),
	DEFENSIVE_DOD UMETA(Tooltip = "闪避"),
	OFFENSIVE_ATK UMETA(Tooltip = "攻击"),
	OFFENSIVE_HIT UMETA(Tooltip = "命中"),
	OFFENSIVE_CRI_RATE UMETA(Tooltip = "暴击概率"),
	OFFENSIVE_CRI_VALUE UMETA(Tooltip = "暴击伤害"),
};
